GTA Vice City Walkthrough: All Missions and Assets

Take Tommy Vercetti from the Ocean View Hotel to the final mansion showdown. Find every story mission, optional contact chain and business requirement, with practical routes and help for the difficult objectives.

Full mission list · How to unlock the finale · Business checklist

Tommy and Ken beside the car after the opening deal in GTA Vice City
Tommy arrives in Vice City and begins rebuilding his position after the failed deal.

What this walkthrough covers

There are 59 mission guides, a separate introduction, and two additional guides for Sunshine Autos and the Pole Position Club. The catalogue includes Avery, Cortez’s farewell, Love Fist, the bikers, both gang chains, all five payphone contracts and every business mission.

The list is a practical reading order, not a claim that only one mission can be available at a time. Use the contacts and calls in your save. Previous and next links stay within the relevant chain, while related guides explain crossovers such as Publicity Tour and Trojan Voodoo.

How to unlock the final missions

  1. Finish the estate chain through Cop Land.
  2. Complete six purchased income-producing businesses in addition to the estate. Print Works must be one of the six. Buying a business without finishing its requirement is not enough.
  3. Finish Spilling the Beans and Hit the Courier at Print Works, and complete five of the other eligible businesses below.
  4. Follow the call and Print Works marker for Cap the Collector, then return to the estate for Keep Your Friends Close….

Phil’s Place sells weapons after its missions, but it does not count as one of these six businesses. An ordinary safehouse does not count either.

Business completion checklist

Business Purchase price Requirement to earn income
Print Works $70,000 Both printing missions; mandatory
Viceport Boatyard $10,000 First successful Checkpoint Charlie run
Cherry Popper $20,000 50 sales in one Distribution attempt
Pole Position Club $30,000 Spend $300 in the private dance room
Kaufman Cabs $40,000 Complete all three taxi missions
Sunshine Autos $50,000 Complete the first vehicle import list
InterGlobal Studios $60,000 Complete all four studio missions
Malibu Club $120,000 Complete the four bank-heist missions

For a lower-cost story route, Print Works plus the boatyard, Cherry Popper, Pole Position, Kaufman Cabs and Sunshine Autos cost $220,000 in property purchases. The club’s $300 spending condition and any supplies are extra. This route avoids the mandatory need to finish the Malibu race or studio flying missions, but those branches remain available and are included below.

Full mission list

Opening story and estate

Love Fist, bikers and gangs

Payphone contracts

Businesses and asset missions

Story finale

Why are no new missions appearing?

Check the other available contacts and answer incoming calls. Love Fist’s Publicity Tour needs both Psycho Killer and Hog Tied; Trojan Voodoo needs both Naval Engagement and Dirty Lickin’s. Loose Ends also depends on The Shootist. If you have completed Cop Land, use the business checklist above rather than waiting indefinitely for another estate marker.

Classic game and The Definitive Edition

The main objectives and business structure apply to both versions. Controls, aiming and retry features differ across releases, so use the prompts displayed in your edition. Tommy cannot swim; avoid treating the water as an escape route. Make a manual save before long jobs, and begin combat missions with health, armour and suitable ammunition.

Finishing the story is not 100% completion

The final mansion mission ends the main plot. Full completion also involves activities outside this story walkthrough, including collectibles, vehicle services, races, challenges and property purchases. The optional contact chains listed here are part of that wider completion requirement.

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