GTA 3 Walkthrough: All Missions and Safe Mission Order

Take Claude from the opening escape in Portland to the final confrontation at Cochrane Dam. Find every contact mission and payphone job, with practical steps, screenshots and a safe order for the missions that can be missed.

Full mission list · Missable missions and safe order · Finding the payphones

Claude and 8-Ball beside a car during the opening escape in GTA III
Claude and 8-Ball begin their escape in Portland.

All 67 mission guides

This catalogue covers 50 main-contact and story entries, including the introduction and short connecting scenes, plus all 17 payphone missions. The 50 entries are not all compulsory for the ending: ten contact missions can be missed as the story advances. Those jobs and the phone chains still matter for 100% completion.

The island lists below group missions by their starting contacts, not every location visited during a job. Several assignments can be available together. Use the guide order as a route through the story, then complete the nearby phone chains at a convenient point.

Safe mission order: avoid permanent lockouts

  1. Before Last Requests: finish Luigi and Joey’s remaining jobs, especially Pump-Action Pimp, The Fuzz Ball, Dead Skunk in the Trunk, The Getaway. Completing all available Portland contacts before leaving is the simplest safeguard.
  2. Before Waka-Gashira Wipeout!: complete all five Kenji missions: Kanbu Bust-out, Grand Theft Auto, Deal Steal, Shima, Smack Down. Kenji’s death permanently removes unfinished casino jobs.
  3. Before Grand Theft Aero: finish Asuka’s Two-Faced Tanner. It disappears when the later construction-site storyline advances.

Keep a separate manual save before each cutoff. For an easier Portland cleanup, finish El Burro and Marty’s chains before Sayonara Salvatore, when the Mafia becomes hostile. Other missions also change gang attitudes, so postponing every optional activity until after the ending can make travel harder.

Full mission list

Portland

Story and contact missions

Payphone missions

Staunton Island

Story and contact missions

Payphone missions

Shoreside Vale

Story and contact missions

Payphone missions

Where to start the payphone missions

How to reach the other islands

Last Requests takes the story from Portland to Staunton Island. A Drop In The Ocean opens Shoreside Vale. Follow the main contacts if a bridge or route is still unavailable; the walkthrough does not require early-access glitches.

Preparing for the finale

Ransom leads to Catalina’s meeting in Cedar Grove. You need $500,000 to begin The Exchange. Save before entering, restore health and armour, and remember that your carried weapons are confiscated at the start. Ray’s special Patriot from Marked Man is useful but optional.

Classic GTA III and The Definitive Edition

The contact chains and core objectives apply to both editions. Aiming, controls, retry options and some timer allowances differ, so use the prompts and countdown displayed in your version. Claude cannot swim in either version. Avoid planning water escapes on foot, and leave a manual save before a long or missable assignment.

Does the ending mean 100% completion?

No. Finishing The Exchange completes the main story. Full game completion also requires the optional missions here and activities beyond this mission catalogue, including service-vehicle tasks, collectibles, rampages, unique jumps and other challenges. This section covers the complete story and payphone mission list; it is not a claim that the ending alone awards 100%.

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