GTA Vice City Stories Walkthrough: All 59 Missions

Complete all 59 story missions in GTA Vice City Stories. Follow Victor Vance from Fort Baxter to the final rooftop showdown with clear mission steps, screenshots, unlock requirements and help for difficult objectives.

Full mission list · Story unlocks and business requirements · Help with difficult missions

Vic speaking to Martinez inside the Fort Baxter barracks
Vic begins the story at Fort Baxter, working for Sergeant Martinez.

Complete story walkthrough

Start with Soldier and follow the story through Last Stand. Every mission has a dedicated page with its contact, starting location, required story progress and a practical walkthrough. The list places prerequisites before the missions they unlock, so some contacts appear in several parts of the route.

Guide numbers are a suggested reading order, not a counter imposed by the game. You can choose between available contacts. The chapter headings describe story phases: later jobs can return to western Vice City, and missions for different contacts often overlap.

Story unlocks and business requirements

If a marker is missing, check the required story progress shown on its guide. Complete the other active branches, answer incoming calls and verify the business requirement. Waiting at a contact’s location does not replace an unfinished prerequisite.

Full mission list

Western Vice City: the rise of the Vances

Eastern Vice City and the Mendez jobs

The Mendez war and story finale

Help with difficult missions

  • Boomshine Blowout: align the forklift before lifting and adapt your route as debris blocks the warehouse.
  • Papi Don't Screech: balance the café deadline against Alberto’s stress meter.
  • Money for Nothing: keep your wanted level until Lance finishes, then lose the police.
  • Turn on, Tune in, Bug out: clear every station antenna before removing the wanted level.
  • High Wire: stabilise the magnet helicopter before lifting moving or vulnerable targets.
  • Domo Arigato Domestoboto: the safe code is 8423; use the lighter arm after opening it.
  • Light My Pyre: protect Lance on the road, then keep distance from Armando’s flamethrower.
  • Last Stand: save armour and ammunition for the offices, helicopter fight and rooftop finale.

PSP and PS2 controls

The guides follow the story objectives shared by the PSP and PlayStation 2 versions. Use the control prompts shown by your version for aiming, forklift operation, helicopter tools and the golf swing. Vic can swim, but stamina is limited: plan a reachable shore before entering the water.

Prepare for the longer missions

Save before difficult assignments, restore health and armour and keep ammunition for the final stage of an escort. A heavy weapon is useful in the late battles, but it does not replace cover or protecting your companions. Leave mission vehicles clear of explosions and keep a usable car for timed transfers.

Story completion and 100% completion

Last Stand finishes the main story. These 59 guides cover the complete story mission list; a 100% save also requires side activities, collectibles, races and business-related tasks beyond the plot. The five-site and seven-site story gates do not mean every business activity must be completed before the ending.

GTA Vice City walkthrough · GTA Liberty City Stories walkthrough · GTA San Andreas walkthrough