GTA San Andreas: Learning to Fly Walkthrough

GTA San Andreas walkthrough · Desert and airstrip

Pass all ten flying-school lessons at Verdant Meadows. Bronze is enough to continue the story; all-silver and all-gold results are optional improvements with additional aircraft rewards.

Mission type
Story mission
Mission contact
Verdant Meadows Airfield, Mike Toreno
Starting location
Verdant Meadows
CJ speaks on the phone at Verdant Meadows
Learning to Fly — GTA San Andreas

Mission walkthrough

  1. Takeoff

    Accelerate along the runway, lift the nose smoothly and retract the landing gear when instructed. Pass through the airborne markers without pulling into an unnecessarily steep climb.

  2. Land Plane

    Lower the landing gear, line up with the runway and reduce speed gradually. Touch down with the wings level and stop inside the marked landing area.

  3. Circle Airstrip

    Choose the circuit direction that feels easier to control. Bank gently through the marker sequence, keeping altitude steady instead of making a sharp roll at every ring.

  4. Circle Airstrip and Land

    Repeat the circuit, then straighten early for the runway. Complete the landing with the gear lowered and the plane stopped in the designated position.

  5. Helicopter Takeoff

    Raise the Hunter vertically before tilting forward. Use the yaw control for the requested turn and make small corrections through the checkpoint.

  6. Land Helicopter

    Approach the landing marker slowly, level the helicopter and reduce height without drifting away from the target. Let it settle before adding another correction.

  7. Destroy Targets

    Use the Hunter’s weapons to destroy the stationary vehicles, then follow the moving targets. A stable hover or slow approach is easier to aim than a steep dive. Return to the marked landing area afterward.

  8. Loop-the-Loop

    Fly through the first marker at a stable speed, then pull into the vertical loop when prompted. Keep the wings aligned, complete the rotation and level out for the exit marker.

  9. Barrel Roll

    Enter the first marker straight, roll in the instructed direction and stop the roll when the wings return to level. Fly through the final marker without adding an unnecessary second rotation.

  10. Parachute Onto Target

    Steer toward the landing area during freefall, deploy the parachute when instructed and make small directional changes on the descent. Flare before landing to reduce forward speed and settle near the centre.

  11. Confirm the full pass

    Check that every lesson has a passing medal. Completing only the first few lessons or receiving a pilot-related unlock does not replace finishing the entire school.

Key point

Separate pitch, roll and yaw in your control layout before repeating a difficult lesson. Most failures come from large corrective inputs that turn a small alignment error into a full loss of control.

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